REDMOND, wash., September 21, 2020 / PRNewswire / – Over three billion people on the planet play games for fun, escape and human connection. Unlike any other medium, games enable people to engage in creativity, strategic thinking and teamwork, immersing them in interactive stories and worlds created by some of the world’s most amazing creators. The game’s cultural phenomenon has made it the largest and fastest growing form of entertainment in the world – an industry that is expected to be more than $ 200 billion in annual revenue in 2021.
As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that gives players the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans for Acquisition of ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, private game development companies and publishers in the world. The creators of the most recognized and best-selling gaming franchises, including The Elder Cylinders and Autumn Among other things, Bethesda brings an impressive portfolio of games, technology, talent, and blockbuster commercial success history to the Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $ 7.5 billion cash.
With unique investments in content, community and cloud, Microsoft’s gaming strategy is different, enabling people to play the games they want, with the people they want, wherever they want. Games are the main development engine in games and games are fueling new cloud-gaming services such as the Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and add Bethesda virtual franchises to the Xbox Game Pass. That includes Microsoft’s intention to bring future Bethesda games to the Xbox Game Pass on the same day they are released on Xbox or PC, such as Starfield, the long-awaited new space epic being developed by Bethesda Game Studios.
“Gaming is the most widespread category in the entertainment industry, as people everywhere turn to games to connect, socialize and play with their friends,” he said. Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the development and value of the Xbox Game Pass – from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success in every category of games and together we will promote “Our ambition is to empower more than three billion players worldwide.”
“This is a great time to be an Xbox fan. Just in the last 10 days, we’ve released details about our two new consoles that will be pre-ordered tomorrow, cloud gaming has started on the Xbox Game Pass Ultimate, and now we” “We are making another investment in the most crucial part of our strategy: games,” he said Phil Spencer, Executive Vice President, Gaming at Microsoft. “Generations of gamers have been fascinated by the famous franchises in the Bethesda portfolio and will continue to be so for years to come within the Xbox.”
The planned acquisition includes publishing offices and development studios covering the world with more than 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog and Roundhouse Studios. Bethesda franchises are the most recognized and best-selling The Elder Cylinders, Autumn, FATE, Earthquake, Wolfenstein, and Shameless, including.
The parent company Bethesda ZeniMax Media was founded in 1999 by the President and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.
“This is an exciting day for this company, our employees and our fans. We have enjoyed a close partnership with Microsoft for decades and this agreement is a natural evolution of the years we have been working together,” Altman said. “The big winners today are our fans. We continue to develop our AAA game, but now with the Microsoft scale and the entire Game Stack, our games can only be improved.”
The transaction is subject to normal closing conditions and completion of regulatory control. Microsoft expects the acquisition to close in the second half of 2021 and to have minimal impact on operating income other than GAAP for the years 2021 and 2022. Non-GAAP excludes the expected impact of market adjustments, as well as consolidation and the transaction – related costs.
Microsoft (Nasdaq “MSFT” @microsoft) allows digital transformation for the era of a smart cloud and a smart edge. Its mission is to empower every individual and every organism on the planet to achieve more.
About ZeniMax Media Inc.
ZeniMax Media is a private media organization based abroad Washington with international publishing offices around the world. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, computers, and portable / wireless devices. ZeniMax Media sections include Bethesda Softworks, Bethesda Game Studios, id software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, Alpha Dog Games, Roundhouse Studios, ZeniMax Europe Ltd., ZeniMax Asia KK, ZeniMax Asia Pacific Limited and ZeniMax Australia Pty Ltd. For more information about ZeniMax Media, visit www.zenimax.com.
Bethesda Quick Facts and Praise
5 out of 8 studios have submitted “Game of the Year” titles
# 1 Ranked Publisher of the Year (2018)
Winner of “Game of the Year” 5 years in a row
The Elder Scrolls III: Morrowind
RPG of the Year by IGN and others
The Elder Scrolls IV: Download
Consent game of the year in all stores
Consent game of the year in all stores
The Elder Scrolls V: Skyrim
Consensus game of the year
Titled Game of the Generation and # 1 PC Game of all time
Over 50 Game of the Year awards including DICE and BAFTA
BAFTA Award for best game, best VGA action adventure game
PC Gamer game of the Year, the best VGA action adventure game
Winner of more than 100 Best of 2016 awards
Wolfenstein: The New Colossus
Best Action Game, Game Rewards
Best Action Game, Game Rewards
Mobile Game of the Year, DICE Awards and Golden Joystick Awards
Seniors scrolling the internet
MMO of the year four consecutive years
The statements in this version which are “future statements” are based on current expectations and assumptions that are subject to risks and uncertainties. Actual results may differ significantly due to factors such as the risk that the ZeniMax Media transaction may not be completed on time or at all. any restrictions or restrictions imposed by regulators; the impact of the acquisition on the gaming community and ZeniMax Media customers; the impact of managerial and organizational changes on ZeniMax Media’s business; the impact on ZeniMax Media employees and our ability to maintain our core staff effectiveness in integrating the ZeniMax Media platform and operations into Microsoft business; our ability to meet our broader strategic and operational goals; significant investments in products and services that may not achieve expected returns; depreciable intangible assets that place a significant burden on profits; cyberattacks and security vulnerabilities that could lead to reduced revenue; increased costs, liability claims or damage to our reputation or our competitive position. Excessive downtime, data loss and disruption of our internet services if we do not maintain adequate operating infrastructure. quality or supply problems; legal changes, our evolving business model, piracy and other factors may reduce the value of our intellectual property. claims that Microsoft has infringed the copyright of others. claims against us that may have a negative effect on legal disputes; damage to our reputation or our brand names that may damage the results of our business and operation. exposure to increased financial and operational uncertainties from the operation of a global business, including the effects of foreign exchange; adverse economic or market conditions that may harm our business. catastrophic events or geopolitical conditions, such as the COVID-19 pandemic, that can disrupt our business. and the dependence of our business on our ability to attract and retain talented employees. For more information about the risks and uncertainties associated with Microsoft business, see the “Discussing and Analyzing the Financial Situation and Results of Management Functions” and “Risk Factors” of Microsoft SEC Files, including, for example, of its 10-K Annual Report and quarterly 10-Q references, copies of which can be obtained by contacting Microsoft Investor Relations at (800) 285-7772 or the Microsoft Investor Relations website at http://www.microsoft.com/en-us/investor.
SOURCE Microsoft Corporation